/*
 * PhysicalChangeState.cpp
 *
 *  Created on: 2014. 6. 18.
 *      Author: mega
 */

#include "../command/connection/connection.h"

#include "../User.h"
#include "../Session.h"

#include "Static.h"

#include "PhysicalChangeState.h"

namespace ProjectZ { namespace NState {

PhysicalChangeState::PhysicalChangeState()
{
	_name	= "PHYSICALCHANGE";

	this->AddCommand(CMD_CS_REQ_LOGOUT, ProjectZ::NCommand::NConnection::CS_REQ_LOGOUT::OnExecute);
}

PhysicalChangeState::~PhysicalChangeState()
{
}

void
PhysicalChangeState::OnClose(User * pUser, bool bForceClose)
{
}

} /* namespace NState */ } /* namespace ProjectZ */
